Research
I study how people learn, create meaning, and connect with information in libraries and community settings.
My research examines the uses of narrative and the development of multiple literacies cultivated through self-directed learning experiences. My primary methodology is qualitative, though I also incorporate mixed methods as I collaborate with colleagues from various fields.
Much of my work is collaborative and community-engaged. I seek practical insights that can strengthen library services, education, and lifelong learning.


Selected Projects
Current
Showing is Telling: Exploring the Impact of Reading and Writing Comics on Youth Learning through Graphic Medicine Programs
This project explores how teens learn through reading, discussing, and creating comics in library-based graphic medicine programs. Working with public libraries across the United States, the study investigates how comics can support literacy, health learning, and self-expression while providing practical guidance for librarians serving young people. Funded by the Institute of Museum and Library Services.
Previous
Raise Up Radio: Family and Youth Engagement in Library Supported Learning Via Radio
A community-engaged research project that partners with rural libraries, youth, and families to create STEM learning opportunities through local radio broadcasts and podcasts. By leveraging accessible technologies and community expertise, the project explores how libraries can expand learning opportunities, promote digital equity, and strengthen community connections in underserved areas. Funded by the Institute of Museum and Library Services.
Collaborative Research: Diversifying Human-Centered Data Science through the Research and Design of Ethical Games
This project explores how collaborative game design can help students develop a deeper understanding of data ethics, artificial intelligence, and human-centered data science. Working with diverse undergraduate researchers from the University of North Texas and the University of Washington, the project investigates how creating ethical simulation games fosters learning, collaboration, and participation in STEM fields. Funded by the National Science Foundation.


